In the desolate aftermath of a world plunged into chaos, where civilization has crumbled and humanity teeters on the brink of extinction, you find yourself navigating a harsh and unforgiving landscape. The air is thick with the acrid scent of decay, and the once vibrant cities now lie in ruins, haunted by the ghosts of a bygone era.
Fractured Fantasies
Fractured Fantasies
Gallery
What's New?
Bug fixes & Optimizations
- Reinstated widget “sethours” for all-purpose time management.
- Reinstated widget “setdays” for all-purpose time management.
- Fixed faulty operand due to missing typeof object identifier.
- Added necessary line-breaks.
- Fixed minor typos and indifferent grammatical errors.
- Old saves should work with new implementations of version 0.0.9.
- Checking on Haddie will no longer softlock you.
- Fixed skipping intro not resetting items gained during intro if player decides to skip mid-intro. These items are only used during the intro, and skipping the intro yields exactly the same output as playing the intro, except the story.
- Removed deprecated passage position markers.
- Added new passage tag “intro” to keep track of the skip intro button in WNAV during intro gameplay.
- Deleted unused testingObjects passage.
- Removed a line-break from sleeping.
- Debugging Joey into the game will now also finish his finding questline, that is the first storyline questline.
- Removed storyline quest duplicates.
- Fixed completing The Tear giving an error due to unresolved arguments.
- Fixed some broken scene links.
- Setting and shuffling books in the beginning of the game will now be handled by a widget to help clean up code.
- Changed “affects” → to “effects”.
- Moved DYNAMO widget to the bottom of the sleep widget to make sure character changes appears before the dynamic character controller is ran, to help fight off bugs appearing during quests including characters that shouldn’t be home.
- Added new stuff to the intro, further explaining how crafting works and taking the player through their first craft: Gas Mask.
- Added an option to skip the intro even though they’re playing the intro, as it is now slightly longer.
- Added a longer description to seeing the freight yard for the first time.
- Haddie now greets you in three different ways when approaching her in the freight yard.
- Locked Haddie’s relationship progress behind Tiers. This is something that I’d like to get some feedback on if any of you reads this. It will work like this, and if it is liked, will be implemented to many more NPCs: Haddie rp goes to 10, and her tier reaches 0.5. To increase it to 1, you’ll be asked by Haddie to do something for her. It will be straightforward and easy to begin with, but gradually become more demanding as you tier up. This will help streamline and also create depth for characters, hopefully, as well as fleshing out locations. Haddie has 4 tiers, starting at 0 (0, 1, 2, 3).
- Added missing link to checking on Haddie.
- Checking on Haddie will now increase her relationship points by 1.
- Added a night version of the freight yard.
- Wrote a longer description to sleeping.
- Added structure and support for two new storyline quests.
- Added passages to support two new storyline quests.
- Words: 103.863 → 106.879 (3.016 change)
- Passages: 575 → 594 (19 change)







