In Vacation to Earth, you play as Max, an alien janitor who has been “rewarded” for his hard work with an all-expenses-paid vacation on Earth. At least, that’s what he’s been told.
On Earth, you’ll meet its overly friendly inhabitants, experience their rather unusual customs, and find yourself drawn into high-stakes strip poker matches where every defeat has consequences.
Can Max survive his vacation long enough to uncover why he was really sent to Earth?
Vacation To Earth
Vacation To Earth
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What's New?
New FeaturesNew Characters
Thalia — The Feline Queen
- Added Thalia as a new playable opponent.
- Introduced her Feline Queen mechanic.
- Added special interactions with her servant.
- Added Annie as a new playable opponent.
- Introduced her Servant of the Feline Queen mechanic.
- Added special interactions with Thalia.
- Added new passive and active traits.
- Traits can affect character behavior, special mechanics, difficulty, and rewards.
- Character-specific mechanics are now easier to expand in future updates.
- Added the Feline Queen trait.
- Thalia can order her servant to strip instead of stripping herself.
- Added interactions between Thalia and her servant during matches.
- The mechanic changes depending on whether her servant is present.
- Added the Cheater trait.
- LunaAna can perform an additional strategic discard during a round.
- The mechanic gives her an advantage without guaranteeing that she wins.
- Added the Servant of the Feline Queen trait.
- Servants can be ordered to perform special actions by Thalia.
- Added special handling for servant-specific stripping events.
- Rewards now scale better with character difficulty.
- Character traits can provide additional reward multipliers.
- More difficult opponents and special mechanics can therefore provide greater rewards.
- Added consumable limits and stack sizes.
- Added support for permanent upgrades affecting inventory capacity.
- Healing items can no longer exceed the player's maximum Health.
- Bigger Pockets
- Character-specific passes
- Improved NPC discard behavior.
- NPCs can now use character-specific mechanics during matches.
- Improved stripping logic for characters with special traits.
- Improved handling of defeated opponents.
- Improved reward calculation.
- Improved match cleanup and state resetting.
- Improved the character selection system.
- Improved opponent management.
- Added better handling for special character requirements.
- Adjusted character reward values.
- Adjusted difficulty scaling.
- Reduced the maximum stack of Red Chip Wild Cards from 5 to 3.
- Bigger Pockets can increase the consumable capacity again.
- Healing is now capped at the player's maximum Health.
- Fixed several issues with NPC state resetting between matches.
- Fixed issues with defeated opponents remaining in the match state.
- Fixed problems with special character mechanics not resetting correctly.
- Fixed UI state persisting between matches.
- Fixed several sprite and reaction handling issues.
- Fixed various edge cases involving NPC stages and special interactions.
- Fixed several issues related to consumables and Health.




